![]() Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type.He recalls lost memories as a part of character development. Geralt no longer buys witcher specific recipes from random merchants.This encourages role-playing without worrying about missing experience. Experience points are given only for progressing through quests, not for killing enemies.Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.Riposte doesn't require Guard Stance to activate, only attacking in a timed window.Aard and Igni Signs have been changed from projectile to cone area of effect.All skills now have one level ( previously 2 ).Remaining passives are changed to make them more attractive. Removed many passives from skill tree to replace them with more active abilities.No need to go through Training tree before unlocking other branches. Geralt now starts with core witcher skills already learned.Experience rewards and leveling were adjusted to current character development. Decreased the number of skills to ensure quality over quantity.Removed knockdown effect from enemy swordsmen attacks.Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.Letho and elite assassins will counterattack when player is relentlessly attacking them.This removes the duration godmode from enemies that forced player to run away. Mages and assassins don't use duration based shields, instead they have a chance to block each attack separately, including witcher Signs.Durability of enemies is based on their defensive skills and armor, not just high vitality.Above listed changes to defence mechanics decreased importance of rolling in combat. ![]()
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